Teamwork is the car, but solo-work is the part.

I specialize in creating beautiful, usable, professional interfaces using best practice accessibility and the latest web standard guidelines, resulting in semantic and SEO friendly HTML and CSS. All my designs are lovingly handcrafted.

For building websites my weapons of choice are pen & paper for Concepts, Sketch for Visuals, Anima || Figma || InVision for animations, then .Code to produce clean semantic HTML and CSS. I also use After Effects for more more meaningfull Motion Design in the Concept-phase but I tend towards coding it by hand.

Project workflow is the soul of Agile Development

01. Concept


That’s the fun stuff.

One cannot simply jump into this phase without having a good knowledge and experience. This is the part that I enjoy mostly doing because I tackle everyday problems in a way that helps the user solve his problem. Usually the hardest part because it requires a good preparation.

02. Design


That’s the routine part.

It is usually exponentially inverse of the effort of previous step. However, sense it’s easy to fall into the trap of simply firing up [your favorite design tool] and drawing boxes. I strongly believe that this is the part most “Designers” have totaly gotten wrong.

03. Animation


That’s the WOW factor.

Whether developing motion design for an individual, a small business, or a large corporation, one must never push it too far with Animations. That’s the step where you can easily overkill it, but definately bring life into the project.

Technology over technique produces emotionless design.

Here are some stuffs I enjoy doing in my daily repertoire. Not necessarily an expert in everything but definitely fun at parties.

Web – UI / UX

  • FIGMA ❤️
  • HTML5, CSS3, Typescript
  • Web Motion Design
  • Adobe XD
  • Sketch
  • Axure
  • inVision
  • CMS – SEO


  • Frontend Development
  • Hardware and Software discussions
  • Component Repair (level 3)
  • Windows, macOS, Linux
  • Taking Photos and Videos


  • Sketching
  • Storytelling
  • Writing my ideas
  • Developing cool new UI elements

Academic principals lead to great Design


We see two
groups based on the shape
of the elements.


We see two
squares rather than three
odd shapes.


We tend to
close symmetrical forms
to make a single object.


We see one
rhombus shape
rather than four short
lines converging.


We tend to close the
gaps when we see them.


We see two groups based on the closeness of the elements.